Should digital goods have a expiration date for when they are sold?
Greetings adventurers! This episode, after covering the week in geek news, Mario’s 35th birthday and tackle the new limited time games coming out for it. Join us for an all-new episode!
Welcome everyone to our decade in review!
Greetings adventurers! This week we are talking all things nerdy that took place over the last decade. Join us for a very special episode of The Surly Nerd!
Episode 267 dives deep into the questionable ethics that Bungie is practicing with their new “Korean Only” servers.
We also have a ton of great news too, but James is sick and doesn’t feel good enough to cover it all in the description.
Check out the newest episode and let us know what you think!
In a time when retro rules everything around us, there are plenty of artists and developers trying to evoke the feeling of memories past in their audiences. Bonus Level Entertainment takes this idea to the nth degree in Fox n Forests by creating a game that’s a nostalgic feast in everything from its music and art design to its combat and platforming mechanics.
Although it doesn’t break much new ground, Fox n Forests is a charming adventure that does a lot of things right. The story centers around a fox named Rick (naturally) who is tasked with recovering pieces of magical bark to restore power to a lovely, old fellow called the Season Tree. If you checked out this link https://www.yesgamers.com/info/diablo-2-runes/, you’d know it’s somewhat similar to fetching and salvaging for runes in Diablo II. Rick finds these pieces of magical bark by exploring different zones around the world which represent different seasons. This theme is where Fox n Forests’ core game play concept (one of the most interesting things about the game’s design) comes in.
The Season Tree gives Rick the power to bend the seasons to his will early in the game, offering him the ability to turn a beautiful spring landscape into a somber frozen wasteland at the snap of his finger. Not only does this make for some interesting level design, but it also contributes greatly to the game play. By changing the seasons during each level, Rick can take advantage of alternate routes, monsters may disappear or come to life, or new paths could open up entirely. Staying in that level’s alternate season consumes mana (which also serves as ammunition for your magic bow), so being conservative and planning your route is key.
The changing of the seasons does more than uncovering secrets or altering combat; it makes things interesting. Changing the season offers new, alternate traversal options. You may be confronted with a gap that seemingly has no way across, but transforming the level to fall welcomes giant leaves floating lazily across the chasm for you to jump on. The game is full of moments like this which really allow the game’s core concept to shine, and when you’re used to switching back and forth between seasons it’s a pretty cool feeling quickly manipulating them as you make your way around the level. This time-bending game play is accompanied by strong (if not standard) combat and platforming mechanics that control comfortably throughout. You’ll have your fair share of jumping, slashing, shooting, and dying, and it all feels familiar in a very Aladdin-throwing-apples kind of way.
Over the course of Rick’s adventure, he can spend his hard-earned coin to unlock new potions and abilities for his melee crossbow. You begin the game with a single melee attack, but as you play you’ll earn more moves to add to Rick’s arsenal. These additions allow for previously tough levels to be tackled with flair, and it’s quite rewarding returning to a place that once stumped you only to make quick work of the monsters within on your second run.
Completing zones gives Rick new types of magic arrows that let him gain access to previously locked areas. This offers a great reason to go back and explore old levels, but it’s also where my one major complaint with the game comes in. These secret areas often contain magic seedlings and other goodies to collect. Normally this would be a welcome distraction and a good reason to return to older areas, but your progress in the main story is locked behind finding these seedlings. Since you can’t continue on your journey without the requisite number of seedlings, sometimes it feels like you’re forced to return to old areas rather than being compelled by curiosity. Granted, if you end up finding all the seedlings in a zone you gain access to that zone’s bonus area, so you may want to go back in the end either way. It just didn’t feel great having to backtrack when I was keen on continuing my quest.
Overall, Fox n Forests does a great job of putting the player into a nostalgic state of 16-bit bliss with its gorgeous pixel art and classic platforming mechanics. The game is accompanied by a retro soundtrack of digital plucks and whirrs that will have you humming along even when you’re not playing, and it seems like just that type of fond tone that Bonus Level is trying to strike with every decision they make. It’s a real treat in both its visual presentation and sound design, offering a modern take on an era of gaming that’s well-loved. It’s not perfect by any means, but if you’re a 90s kid looking for a solid action romp reminiscent of the SNES days, then Fox n Forests is definitely worth a look!Fox n Friends is available now on Steam, Xbox One, Playstation 4, and the Nintendo Switch
This review was made possible by a review key provided by Bonus Level Entertainment
Fox n Friends was reviewed by Gary Froniewski, content creator for The Surly Nerd (email@example.com)
Should we be worried that the PS4 is coming to an end?
Is the PS4 dying?
Greetings adventurers, and welcome to this weeks installment of The Surly Nerd! After our prelude, we head into comics where Image comics has announced the first ever Walking Dead Day! We also talk about the history of comics some with The Killing Joke and how it is influencing the modern Batgirl run and Brian Michael Bendis tells us why this is truly a world that we need Superman in.
Heading into level two, EA makes a Battlefield announcement that has shocked the gaming world to its very core. Resident Evil 7 has launched for the Switch in Japan but is it worth playing? Level two comes to a close with a huge announcement from Steam but sadly Apple has decided they have an announcement all their own.
Over in the world of entertainment, The Expanse has possibly been saved by Amazon and they world can rejoice. Simon Pegg and Nick Frost talk about their newest upcoming horror comedy project and quite possibly the funniest lawsuit over puppets is about to go down.
Our epilogue this week is about the life cycle of video game consoles.
As always, we appreciate all our adventurers who listen to the show every week and we look forward to your feedback on what we discuss! (firstname.lastname@example.org!)
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